PBR In Practice

Excellent introduction to Physically Based Rendering and what it means for artists. If you’re a game artist that doesn’t yet know what that is, or if you are still unsure of precisely what it means for how to make art now, this is *required* reading. Stay sharp and keep your competitive edge!

Tutorial: Physically Based Rendering, And You Can Too! By Joe “EarthQuake” Wilson This tutorial will cover the basics of art content creation, some of the reasoning behind various PBR standards (wi…
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Sync App: All Your Desktop Folders, On The Go

BitTorrent Sync is one of the very best tools I use for syncing all my data to all my devices, as well as syncing files with all my outsourcing partners across the globe. It’s utterly replaced Dropbox for me. This is a simple, easy-to-understand guide showing its ease of use and power. I strongly recommend it if you share files with anyone, collaborate remotely, or simply want to sync your data between multiple devices. It’s also free. Check it out!

“Sync App: All Your Desktop Folders, On The Go”

When I’m at work and on my laptop, there’s a very specific folder structure that I’m used to: Each project has it’s own folder (with different sub folders), while each product has it’s own separate…
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Tools and Tech of the Globetrotting Freelancer speech is ONLINE!

Hi everybody! The Tools and Tech of the Globetrotting Freelancer talk that I gave this year at the External Development Summit 2014 in Vancouver is finally online! It’s an overview of how I stay online, connected, powered up, and secure when I travel, based on my experiences working as a freelance outsourcing manager as well as being employed by large game developers. The part of the talk where I talk about the apps I use is the bit people liked the most, especially on how to keep your phone and your clients’ data secure no matter what. Feedback is appreciated!

Also, the slides are here: http://www.jonjones.com/2014/09/11/slides-and-information-from-my-xds-2014-presentations/

Here’s the video:

Art outsourcing and production for the game industry