People underestimate LinkedIn as a business intelligence tool. If you’re interviewing, ask for names of who’s interviewing you. If you’re looking to contract with someone, look them up. Research, make notes, ask around, develop questions for the first conversation. MobyGames too. Know your goal, take aim, be prepared, then have fun! Be a smArtist.
CrunchCast #15! Applying for jobs, schools, concept art and crazy talk!
This week’s CrunchCast is online and Chris Holden, Bryan McConnell and I discuss the ins and outs of applying for work in the games industry and why it can take so long, the quality of various art schools and what you can get out of attending, the importance of concept art as a secondary skill and then devolves into crazy conspiracy talk. Check it out below or at http://www.crunchstudios.com!
smArtist tip: Art directors don’t cut the checks.
Contract artist tip: Your client’s contact point for art management and direction is rarely the person that cuts checks. Their endgame is getting art done and in game, not closing the contract out and getting you paid. It’s not personal, it’s simply the role and it’s easy to forget that the contract ain’t over till the check clears. Get adminfinance’s contact info and deal with them directly if you can. And be nice! In my experience, admin and finance are often ignored, and a little kindness can go a long way.
CrunchCast #14 online! UFC 135 and work speed.
Time for another CrunchCast! Episode 14 is online now and viewable below. I was actually in Denver in-studio for this one! Chris Holden, Bryan McConnell and I went to watch the Ultimate Fighting Championship #135 live and in person, and in this podcast we’re talking about that and also average work speed for artists. Check it out below or on www.crunchstudios.com!
Presenting the CrunchCast!
Hi, everybody! I wanted to pimp out a game development video podcast my good buddy Chris Holden has put together. I’ve been a guest on it several times now and I’ve had a blast with him talking game dev, portfolios, breaking into the industry, and so on. The language can get pretty salty. I present to you…
And here’s CrunchCast #13, the most recent episode:
I’ll be posting these weekly as they’re recorded. Hope you guys enjoy it! If you have any questions you’d like answered on the podcast, email contact@crunchstudios.com!
The Art of Getting Noticed – video speech and text
Hi everybody! I spoke at the IGDA Microtalks a couple months ago on the subject of job-getting, being noticed and generally how to market yourself better as an artist. I had a great time and there was a fantastic lineup of speakers, all linked from the video below and all of which are worth watching.
Here’s my ten-minute speech, and below is the text of the speech:
Here are the slides: Jon Jones – The Art of Getting Noticed presentation slides
Last time I spoke at the MicroTalks it was on the subject of how to price and value yourself as a contractor and when to fire your boss. I was going to do another talk along the same lines, but in honor and sympathy of the two layoffs Austin has had this week, I wanted to talk about how to market yourself as an artist — be you contract or full-time employed — to help give you a leg up on the competition.
(SLIDE 2 – WHAT THIS TALK IS ABOUT)
I’m going to go over some techniques for building a great portfolio, standing out in the crowd, and how to increase your chances of getting hired using some basic marketing techniques.
For the purposes of illustration, I’m going to use character artists as an example.
(SLIDE 3 – DIFFERENTIATE)
First, DIFFERENTIATE.
Most character artists I’ve seen make the same four models: Space marine, naked man, naked woman, and character from a recently released movie.
If everyone’s making the same basic character, how is anyone going to stand out? Being an artist that creates high quality assets is important, but quality should not be the only differentiator between you and another artist. You want to seem relevant, but also unique and memorable.
Consider this: If a potential employer is looking for a new artist, in a “market” where there are hundreds of space marines, how likely is it that your space marine is going to be the very best out of all of them? Not very.
I see three ways to strengthen your appeal:
(SLIDE 4 – FIND A GAME AND CHOOSE A STYLE)
1) Find a game and choose a style. Pick specific games that embody a stylistic archetype, and make art that fits it. The more successful the game, the better!
For example, the Battlefield series and all 170 Call of Duty sequels are a good baseline for war game realism.
Mass Effect or Gears of War are good examples of sci-fi — clean and Star Warsy versus gritty, beefy, neckless soldiers in an unforgiving post-apocalyptic hellscape.
Team Fortress 2 and Battlefield Heroes are good examples of carefully calculated cartoon stylization.
World of Warcraft, Dragon Age, Oblivion and so forth are good examples of the different flavors of fantasy. Which, now that I’ve said it out loud, sounds much dirtier than I meant it to.
On the Facebook and iPhone side of things, do a little Googling and peruse the App Store top ten to see what’s most popular, and imitate that. Frontierville and Angry Birds come to mind.
The goal is to be relevant and match the pattern of what an art director or hiring manager is looking for in a candidate. Let’s be honest… most games fall into those categories, and investing too much time in creating art for edge case genres and styles when you’re trying to create a well-rounded portfolio could be a waste of time.
Something that’ll give you major relevancy points is creating a series of characters or environments or objects of a consistent style within one of these styles. If you can show that your work is consistent and you can stick to a style, then great. It’ll be easier for an art director to imagine you as a good fit for an open art position for a game in that style.
Be relevant!
Another option is…
(SLIDE 5: 2) MAKE A MOD)
2) Make a mod. Or at least a new character or level that 100% fully works within a game engine along the lines of UDK Unreal engine. As a side note, I’ve heard designers have gotten great results — in the form of “jobs” — by creating modules for Neverwinter Nights.
The real power in creating a mod and integrating art assets into an actual engine is showing that not only can you tart it up in MAX and generate sexy renders, but you can actually tweak and iterate upon it so it works in-engine. It demonstrates you can take a piece of art to final, make it look great in an engine, and have the technical aptitude to understand the engine’s tools and technical constraints and get great results.
Again, this is another way to show you’re relevant. Honestly, maybe 1 artist in 20 actually does this, which should tell you what a great opportunity it is for you to stand out in the sweeping sea of sameness.
(SLIDE 6: MEN IN GAMES ALL LOOK THE SAME)
Now, what you have to do to balance out being relevant with being unique is to find ways to jazz up or create interesting variations on existing concepts and styles. The state of modern games — particularly action games — is as such that if you’re a male character, they all look like Ben Affleck and the dude from Avatar had a giant bald muscled baby with an angry squint developed through years of staring at the sun and grimacing stoically.
(SLIDE 7: WOMEN IN GAMES LOOK RIDICULOUS)
And if you’re a female character in games, it’s even dumber with broad strokes — no pun intended. You are white, have a 12-inch waist, sport a couple of surgically-attached pumpkins and wear no more than 8 square inches of clothing. Also, you spend a suspicious amount of time running and jumping unnecessarily.
(SLIDE 8: BE CREATIVE)
Try to make characters or environments that fit within a certain style, but have unique characteristics that make it stand out from the rest of the crowd. Design a believable modular weapon for a sci-fi game and plan out potential usage cases for it, taking into account whether it’s first-person or third-person, how and where to put detail in it based on when the player will be viewing it most often, etc. How does it reload? Can it handle multiple types of ammunition? Are there modifications you can make to it like adding a silencer, scope, or a lightsaber bayonet?
Some other ideas: Design a base character and a series of swappable armor pieces for it, taking into account how other games handle different pieces of armor intersecting. Make a convincing female version of a character race in a game that doesn’t have one. Choose a really interesting setting you haven’t seen in games before for an environment piece and plan out gameplay for it.
Let’s face it; managers hiring artists are going to look through dozens of portfolios to find a worthy artist. If you’re making exactly the same art exactly the same way as everybody else, what reason does this manager have to remember you?
Look at what other people aren’t making or focusing on, look at what games are most successful and large-scale, and tailor your portfolio and personal projects toward meeting those needs. The easier it is for them to imagine you being an artist on that project, the better your odds.
(SLIDE 9: NETWORK!)
3) NETWORK!
Were you the kid in high school who sat alone in a corner, ignored everyone and filled his sketchbook with drawings? Once upon a time, I was That Guy, and that’s one of the fastest ways to fail in this career, second only to having no talent and just above never bathing.
Maintain your focus on art but focus on breaking your shyness, anxiety, antisocial behavior, whatever it is that holds you back. Keeping completely to yourself leads to failure and ruin. Period. You HAVE to network and be social to be able to pursue opportunities. If you’re not, someone else will, because they’re willing to get out there, talk, learn, and sell.
Woody Allen once said that eighty percent of success is showing up. And if you can’t trust Woody Allen, who CAN you trust?
To put this in perspective, every contract and every job I’ve ever gotten was the result of having known a guy that knows a guy. That has always stemmed from my involvement in the video game art community and attending all the game development parties and mixers that I can. No cold calls, no internships, no open assault of job applications. My career was created entirely through networking, though I’ll grant that I have been extraordinarily lucky at times. Still, this can work for anyone, because the more people you talk to, the more likely it is that opportunities will literally come to you.
Find a message board or website that focuses on art and start posting. Comment on other peoples’ work, give helpful advice, be friendly, and make friends. Build a network of friends and acquaintances and surround yourself with them all the time. Be social. Network. Thrive.
So get out there, make friends, and create a presence. Always be there. Always have a voice. Always have a personality. Be yourself. Never make enemies. The guy whose mom you said was so fat that even THX can’t surround her could be your boss someday. I’ve actually heard of this happening many times, so don’t shoot off at the mouth and hit yourself in the foot. And never use mixed metaphors.
I’ll say it again: If you think you can succeed by not networking, you’d better be a world class talent that lays mushroom clouds with every step, or you’re in for unnecessary difficulty scoring a job.
—
So that was a series of steps you can take to improve your professional standing, increase your chances of getting hired, and to make it dead easy to see what a great fit you are for a job.
Thanks very much!
The Art of Getting Noticed
Hello, all! Here’s article for artists seeking employment, contract or full-time. It focuses on using basic marketing techniques to stand out in the crowd, give hiring managers something to notice and remember, and filling out your portfolio most enticingly. This article is based loosely on my Marketing for Artists article from years back, but I’ve developed and refined my ideas vastly since I wrote that, so this is a much better article comparatively.
I gave this ten-minute talk at the IGDA Microtalks in Austin, TX on Friday, June 24, 2011.
Here’s a link to the slides. I’m not really a Powerpoint kind of guy so don’t expect anything fancy, as it’s always been about the writing for me.
The Art of Getting Noticed
In honor and sympathy of the two layoffs Austin has had this week, I wanted to talk about how to market yourself as an artist — be you contract or full-time employed — to help give you a leg up on the competition.
I’m going to go over some techniques for building a great portfolio, standing out in the crowd, and how to increase your chances of getting hired using some basic marketing techniques.
For the purposes of illustration, I’m going to use character artists as an example.
First, DIFFERENTIATE.
Most character artists I’ve seen make the same four models: Space marine, naked man, naked woman, and character from a recently released movie.
If everyone’s making the same basic character, how is anyone going to stand out? Being an artist that creates high quality assets is important, but quality should not be the only differentiator between you and another artist. You want to seem relevant, but also unique and memorable.
Consider this: If a potential employer is looking for a new artist, in a “market” where there are hundreds of space marines, how likely is it that your space marine is going to be the very best out of all of them? Not very.
I see three ways to strengthen your appeal:
1) Find a game and choose a style.
Pick specific games that embody a stylistic archetype, and make art that fits it. The more successful the game, the better!
For example:
- War game realism – The Battlefield series and all 170 Call of Duty sequels are a good baseline.
- Science fiction – Mass Effect or Gears of War are good examples of sci-fi — clean and Star Warsy versus gritty, beefy, neckless soldiers in an unforgiving post-apocalyptic hellscape.
- Cartoony – Team Fortress 2 and Battlefield Heroes are good examples of carefully calculated cartoon stylization.
- Fantasy – World of Warcraft, Dragon Age, Oblivion and so forth are good examples of the different flavors of fantasy. Which, now that I’ve said it out loud, sounds much dirtier than I meant it to.
- Facebook iPhone – On the Facebook and iPhone side of things, do a little Googling and peruse the App Store top ten to see what’s most popular, and imitate that. Frontierville and Angry Birds come to mind.
The goal is to be relevant and match the pattern of what an art director or hiring manager is looking for in a candidate. Let’s be honest… most games fall into those categories, and investing too much time in creating art for edge case genres and styles when you’re trying to create a well-rounded portfolio could be a waste of time.
Something that’ll give you major relevancy points is creating a series of characters or environments or objects of a consistent style within one of these styles. If you can show that your work is consistent and you can stick to a style, then great. It’ll be easier for an art director to imagine you as a good fit for an open art position for a game in that style. Be relevant!
Another option is…
2) Make a mod.
Or at least a new character or level that 100% fully works within a game engine along the lines of UDK Unreal engine. As a side note, I’ve heard designers have gotten great results — in the form of “jobs” — by creating modules for Neverwinter Nights.
The real power in creating a mod and integrating art assets into an actual engine is showing that not only can you tart it up in MAX and generate sexy renders, but you can actually tweak and iterate upon it so it works in-engine. It demonstrates you can take a piece of art to final, make it look great in an engine, and have the technical aptitude to understand the engine’s tools and technical constraints and get great results.
Again, this is another way to show you’re relevant. Honestly, maybe 1 artist in 20 actually does this, which should tell you what a great opportunity it is for you to stand out in the sweeping sea of sameness.
Now, what you have to do to balance out being relevant with being unique is to find ways to jazz up or create interesting variations on existing concepts and styles. The state of modern games — particularly action games — is as such that if you’re a male character, they all look like Ben Affleck and the dude from Avatar had a giant bald muscled baby with an angry squint developed through years of staring at the sun and grimacing stoically.
And if you’re a female character in games, it’s even dumber with broad strokes — no pun intended. You are white, have a 12-inch waist, sport a couple of surgically-attached pumpkins and wear no more than 8 square inches of clothing. Also, you spend a suspicious amount of time running and jumping unnecessarily.
Try to make characters or environments that fit within a certain style, but have unique characteristics that make it stand out from the rest of the crowd. Design a believable modular weapon for a sci-fi game and plan out potential usage cases for it, taking into account whether it’s first-person or third-person, how and where to put detail in it based on when the player will be viewing it most often, etc. How does it reload? Can it handle multiple types of ammunition? Are there modifications you can make to it like adding a silencer, scope, or a lightsaber bayonet?
Some other ideas: Design a base character and a series of swappable armor pieces for it, taking into account how other games handle different pieces of armor intersecting. Make a convincing female version of a character race in a game that doesn’t have one. Choose a really interesting setting you haven’t seen in games before for an environment piece and plan out gameplay for it.
Let’s face it; managers hiring artists are going to look through dozens of portfolios to find a worthy artist. If you’re making exactly the same art exactly the same way as everybody else, what reason does this manager have to remember you?
Look at what other people aren’t making or focusing on, look at what games are most successful and large-scale, and tailor your portfolio and personal projects toward meeting those needs. The easier it is for them to imagine you being an artist on that project, the better your odds.
3) NETWORK!
Were you the kid in high school who sat alone in a corner, ignored everyone and filled his sketchbook with drawings? Once upon a time, I was That Guy. Hopelessly shy, didn’t understand the importance of networking relationship-building, and just kind of schlepped along thinking my talent is all that I needed. Sadly, that’s one of the fastest ways to fail in this career, second only to having no talent and just above never bathing.
Maintain your focus on art but focus on breaking your shyness, anxiety, antisocial behavior, whatever it is that holds you back. Keeping completely to yourself leads to failure and ruin. Period. You HAVE to network and be social to be able to pursue opportunities. If you’re not, someone else will, because they’re willing to get out there, talk, learn, and sell.
Woody Allen once said that eighty percent of success is showing up. And if you can’t trust Woody Allen, who CAN you trust?
To put this in perspective, every contract and every job I’ve ever gotten was the result of having known a guy that knows a guy. That has always stemmed from my involvement in the video game art community and attending all the game development parties and mixers that I can. No cold calls, no internships, no open assault of job applications. My career was created entirely through networking, though I’ll grant that I have been extraordinarily lucky at times. I don’t say this to brag, just that your chances of getting what you want and succeeding are MUCH easier if you learn to value networking. This can work for anyone, because the more people you talk to, the more likely it is that opportunities will literally come to you.
Find a message board or website that focuses on art and start posting. Comment on other peoples’ work, give helpful advice, be friendly, and make friends. Build a network of friends and acquaintances and surround yourself with them all the time. Be social. Network. Thrive.
So get out there, make friends, and create a presence. Always be there. Always have a voice. Always have a personality. Be yourself. Never make enemies. The guy whose mom you said was so fat that even THX can’t surround her could be your boss someday. I’ve actually heard of this happening many times, so don’t shoot off at the mouth and hit yourself in the foot. And never use mixed metaphors.
I’ll say it again: If you think you can succeed by not networking, you’d better be a world class talent that lays mushroom clouds with every step, or you’re in for unnecessary difficulty scoring a job.
So, that was a series of steps you can take to improve your professional standing, increase your chances of getting hired, and to make it dead easy to see what a great fit you are for a job.
Cheers!
Cloud Living is the Life for Me #1 – The invincible contact list!
Introduction to the series
Here’s the first of a multi-part series on how simple and realistic it is to start transitioning into cloud-based computing. I tend to be an early adopter of new technologies, and converting to the cloud has been a focus of mine for the last year and a half. In this series, I’m going to go over a wide variety of tools, apps and websites I use to fully decentralize all my important data.
My end goal is to be so integrated with the cloud that I can access all of my information from anywhere on any device imaginable, it’s all backed up offsite, and that all my computers could burst into flames and none of my data would be lost. You’d be surprised how many of these tools, apps and websites are FREE!
This is how Wikipedia defines “cloud computing:”
Cloud computing refers to the use and access of multiple server-based computational resources via a digital network (WAN, Internet connection using the World Wide Web, etc.). Cloud users may access the server resources using a computer, netbook, pad computer, smart phone, or other device. In cloud computing, applications are provided and managed by the cloud server and data is also stored remotely in the cloud configuration. Users do not download and install applications on their own device or computer; all processing and storage is maintained by the cloud server. The on-line services may be offered from a cloud provider or by a private organization.
In short, all your data is stored online and you can access all of it at any time from virtually anywhere. And that is awesome. 🙂
As I stated before, I’m talking about the specific solutions I use based on my computer usage patterns. Many other solutions may exist, and in many cases some people won’t be able to copy what I do exactly (i.e. owning an iPad, using Google Music, owning the Google Chrome OS laptop, etc), but it’s a short hop and a skip to finding workarounds and substitutions. I am definitely not the end-all be-all authority on the subject… I’m just showing what’s worked so marvelously for me.
Contact lists!
Onto the content! The first part of this series goes over contact list management and how to centralize it and sync to your various devices. My weapon of choice is Google Contacts.
About a year ago, I decided to merge all my contacts into a single access point that I can sync to across all my devices. This is a simple solution to the following annoying situations:
- I lose a phone. Contact list gone.
- I buy a new phone. Re-enter entire contact list.
- I get a call from a number I don’t recognize. It’s a friend whose number I have stored elsewhere, but not in my primary contact list. I don’t answer this unfamiliar number and miss the call.
As it is, my contacts were scattered across my iPhone 3GS, Gmail, Outlook, Plaxo and Facebook. Different bits of data are saved in each location. For example, Facebook has profile pictures, IM contacts, email addresses and so forth. LinkedIn, on the other hand, includes current job information and work email addresses.
Wouldn’t it be nice to have all that data in a single location? I hate fractured data! I like neat, tidy, ordered lists of aggregate data. It helps me sleep at night. Instead of sheep, I count sync points as I drift off into slumber. This is why I want to merge all that data into a single system that I can access from anywhere, and that’s set to sync to all of my various wireless devices.
Google Contacts is the Way!
Google Contacts was a clear choice for me. First off, I love Google and virtually everything they offer. For the most part, all their various apps are well-integrated and have always played nice with each other. They’re making such a bold move into the mobile space as well that Google Contacts has full, simple syncing with both iOS and Android devices, among others.
Second, I’ve been a Gmail user since the first beta in early 2004. All of my emails, contacts and other pertinent information already exist within Gmail and its default contacts list, including most-frequently-emailed contacts, profile photos, etc. I already have a solid base of contacts information, and this is perhaps its richest source. It’s going to be a lot easier importing and merging data from other services into Google Contacts than the other way around, I thought. (SPOILER: I was right. 😉
My goal is now clear: Google Contacts is the endpoint of all my contacts data, and now I need to pick which data sources I want to merge into it and whether they have value. Since I’m an unabashed social media whore, I’m on basically everything so I have a lot of options. Here’s the list of services whose data I exported and what kind of data I’ll be getting from it:
- LinkedIn – Business information such as company affiliation, job title, work emails, work phone, etc
- Facebook – Personal information such as profile photos, phone numbers, birthdays, email addresses, etc
- Plaxo – More work information not provided by LinkedIn, including older alternate email addresses
- Microsoft Outlook – Additional work-related information to cross-reference with other data sources
In order to accomplish this, I did some reading for what solutions there are for centralizing all contacts within Google Contacts. Originally, I was going to write the entire how-to guide myself, but to my surprise and pleasure, Drew Sikora from gamedev.net pointed me to a terrific guide that LifeHacker wrote on the same subject. I wish I’d found that first! It’s basically everything I’d already written, minus a step or two.
However, it’s very long on explanation and it’s hard to tell at a glance exactly what to do, so I’m still creating my own version. If you want a full writeup on exactly what Google Contacts is and how every site plays with every other site, definitely read LifeHacker’s guide. But if you just want a quick step-by-step that’s pared-down and streamlined, keep reading.
Step One: Exporting ALL Contacts and Information
Naturally, the first step is to export all your contacts and information from all your various services so you can import them into Google Contacts. The only reason I was even remotely comfortable with this was because Google Contacts has a *very* good Duplicate Checker that’ll merge contacts for you once you pump in all the data. Here were the steps I took to pull all my contact information from everybody everywhere:
- Facebook!
First, I installed the open-source Facebook Friend Exporter extension for Google Chrome. From there, go to Facebook and look for the new “Export Friends!” button next to your Home button on the top toolbar. This will walk you through exporting all your friends’ contact details (Name, Emails, Phone numbers, Screen names, Websites, Address, and Birthdays) and save it to your hard drive as a .CSV file, also known as Comma-Separated Values, which is essentially an ordered list many apps can import and easily understand. NOTE: This process will probably take a really long time. - Outlook, Yahoo, Hotmail and MSN!
Google has an extremely simple, straightforward FAQ on exporting contacts data from all of these emails appsservices, and you can find those instructions here. - LinkedIn!
First, I went to the Export LinkedIn contacts page, selected “Microsoft Outlook (.CSV file)” then saved the file to my hard drive. - Plaxo!
Next, I went to the Export Plaxo Contacts page, selected “Microsoft Outlook (.CSV file)” then saved the file to my hard drive.
Once you’re done with that, it’s time to import and integrate all this information! Most of this will be fairly straightforward and automated, but you’ll certainly have to do some manual trimming.
Step Two: Importing Data into Google Contacts
First, go to the Google Contacts website. In the top right corner, you’ll see three text links: “Import, Export and Print”. In this case, you’re looking for “Import”. Click that, and it’ll ask you to choose a CSV file to import with the “Choose File button” Select your first saved .CSV file from above.
For the sake of being neat and orderly, I’d suggest creating a “New Group” from the dropdown menu below the “Choose File button”. If you’re importing Facebook contacts, for example, call that group “Facebook.” Likewise for LinkedIn, Plaxo, Hotmail, etc. This will keep them organized into separate groups so you can filter them more easily as you’re cleaning up, merging and removing duplicates.
When you’re done, you should have an absolutely absurd amount of contacts, many of which are duplicates. Return to the main Google Contacts page, look for the “Find Duplicates” button and click it. Google’s duplicate checker is surprisingly good, but not perfect. You’ll find yourself having to do a fair bit of manual editing, but even that is straightforward. If you click two or more contacts in the contacts list on the left, you can click the “Merge Contacts” button to tidy it up.
Something else worth mentioning that’s quite important is what “My Contacts” means. This list is automatically generated by Google based on who you contact the most, and this is the specific list that will be synced to your mobile devices. It’s very important to select who shows up in My Contacts because nothing sucks more than accidentally importing over 2000 people (in my case) into my phone’s contact list.
Most of the time, for me, My Contacts starts out by default being half full of people that got on there for no readily apparent reason. To remedy this, you can remove people from My Contacts by clicking on their contact, clicking on the “Groups” dropdown above their contact card, and “Remove them from My Contacts”.
Likewise, you can add someone to My Contacts by going to the All Contacts group on the left column, selecting a name, and clicking on the “Move to My Contacts” button next to Groups under the contact card. Conveniently enough, you can make large selections and move them to My Contacts en masse.
After some pruning, trimming and massaging, you should have a very robust and complete contacts list. Now let’s move onto the next step…
Step three: Syncing to devices!
The real value of having a single integrated contacts list is to have it automatically synced to your phone. Fortunately, Google has made this very easy, and you can do it without paying for a service like Apple’s MobileMe. Granted, yes, MobileMe does a lot more than just that, but it is one of their more convenient and notable features that had never been successfully imitated until Google Sync, which I prefer. It’s free, extremely simple to set up, and it also syncs your GMail and Google Calendar in addition to Google Contacts. Perfect!
Google Sync has a list of setup instructions here that tell you how to set up Google Sync for the iPhone iPad, Android devices, Blackberries, Windows, Nokia devices, and SyncML (which I admit I’ve never heard of). If you follow that link, it’ll show you how to get it set up completely, and that’s the last thing you have to do in order to sync your contacts with all your devices, all the time.
Step 4: You’re done. Gloat!
Now, all your contacts and their associated information is stored in one place, you’ll NEVER lose them again when you lose or break a phone, you can access the list from anywhere, and if you ever get a new phone you can be re-synced to your contact list in mere seconds.
Barring Google suddenly going out of business and shutting down all their services, your contact list is now effectively INVINCIBLE! It’s also instantly accessible forever, and you really don’t have to go through this process ever again now that you’ve done it once.
Ta-daa!
The next installment of the Cloud Living is the Life for Me series is coming soon…
Article: Extrasensory, Extravagant, Exhausting – E3!
Last year I wrote an article for GameSauce Magazine on E3, with the intent of essentially nutshelling what it is and what it means to the un- or partially-initiated.
Well, I didn’t realize it had been published online until now! You can check it out here:
Extrasensory, Extravagant, Exhausting by Jon Jones (pages 68 through 71)
Enjoy!
Productivity Tip #16: VisiPics for duplicate image search!
I’d like to introduce my readers to a wonderful tool I was introduced to some time back — VisiPics!
Ever wanted to clear out your reference folder of duplicate images? Or clean out duplicate photographs you’ve downloaded to your PC? Or simply to clean up your project directories of dupes? If so, then VisiPics is what you need. Here’s the blurb from their site:
If you get too many pictures on your harddrive, downloaded or photographied, from several different sources, it may happen that you have many duplicates. In that case you need a quick and easy to use program that finds and deletes all your duplicates.
VisiPics does more than just look for identical files, it goes beyond checksums to look for similar pictures and does it all with a simple user interface. First, you select the root folder or folders to find and catalogue all of your pictures. It then applies five image comparison filters in order to measure how close pairs of images on the hard drive are.
It’s incredibly fast, the settings are easy to customize, and it can even discover different images from the same set based on how strict you set it to be. It’s able to detect the same images that have been resized or cropped, which is awesome. It’s surprisingly powerful, and free! I strongly recommend it for keeping everything tidy.
Here’s a link to the VisiPics website: http://www.visipics.info/index.php?title=Main_Page
Do any of you use VisiPics, or apps similar to it? I’m always on the lookout for good dupe checkers filesystem cleanup tools. Cheers!