Hello there! I’m Jon Jones, and I plan, build, and manage art outsourcing and production on dozens of projects of all sizes, from indie to AAA. In 2009 I founded smArtist, the game industry’s first art outsourcing management agency, offering my specialized outsourcing management services on a contract basis. During that time, I’ve written, blogged, and spoken about art outsourcing extensively, covering everything from how to source and manage talent, develop art style guides, create effective documentation, best practices for giving feedback, and general productivity tips and recommendations of powerful tools to outsource content more effectively.
I decided it’s time to organize everything I’ve written into an easy-to-read, categorized page with links to the content I’ve produced. It’s essentially a desk reference for art production and outsourcing, and the vast majority of it is original content produced between 2005 and 2016. To the best of my knowledge, this is the only guide focused on art outsourcing and art production for the video game industry. I’ll update this as I create more content. Also, I’m compiling all of this information into a book that will feature all-new content, as well as updating existing content.
If you have any questions, comments, or wish to inquire about my consulting services, contact me!
Overview of outsourcing from start to finish:
Sourcing and managing talent:
Sourcing existing art content:
- Make Your Own Way: The Rise of Indie Content Developers
- Link: A complete guide to ready-made game assets
Art project management tools:
- Project management: bringing order to chaos (Develop Magazine)
- Worklog — how to create an art wall.
- Slides and information from my XDS 2014 presentations!
- Powerpoint slides from my MIGS 2009 outsourcing talk
Tools and technology for managing teams and remote collaboration:
- smArtist Tech 2015 Year End Review
- Tools and Tech of the Globetrotting Freelancer speech is ONLINE!
- How Apps Can Help Any Freelancer Or Small Business Owner Be Productive
Business intelligence, research, and marketing:
- Predicting layoffs: How to check your studio’s health
- Marketing for Artists
- Make Your Own Way: The Rise of Indie Content Developers
- LinkedIn for research and business intelligence.
Style guides:
- Excellent brand style guide examples!
- Game Art Style Guides – Temporarily offline, pending a relaunch.
Creating effective documentation and art briefs:
- The Art of Documenting Art
- Project: Outsource Everything
- Project: Outsource Everything followup – SUCCESS!
- Learning In Progress #2: The Character Tree
- Learning In Progress #6: Contractor Kits
- Learning In Progress #9: Concept Art Repository
- Use the Problem Steps Recorder Tool to Document Problems in Windows
Writing feedback:
- Seven Maxims of Writing smArt Feedback
- Learning In Progress #10: Writing Effective Criticisms
- 7 tips for dealing with contractors
- Improving contractor feedback
- Quick tip: Using images in feedback
- Contracting tip: Layered PSD paintovers for color roughs!
- Learning In Progress #8: Rigging change lists
Technical know-how:
File management and organization:
- Learning In Progress #1: Sorting asset submissions
- Productivity Tip #16: VisiPics for duplicate image search!
- Developing a standardized directory naming system for art drops
- Little Thoughts #2: Stick to filename conventions!
- Tools of the Trade: HTTrack Website Copier!
Managing communication:
- 7 Tips for Writing smArter Emails
- Learning In Progress #3: Numbered Bullet Points.
- Cloud Living is the Life for Me #1 – The invincible contact list!
- Work-specific IM accounts
- Regarding feedback and whether to use IM
- How to get answers faster!
- Little Thoughts #1: Everyone likes to get involved.
- Little Thoughts #3: Don’t skim emails.
- How to ensure response to your email
How to outsource specific types of content:
- Outsourcing Animation: What Do They Need To Know?
- On contracting animators
- Outsourcing Concept Art smArtly
- Outsourcing a lot of tiny stuff made easier
- City Builder Games: How to manage isometric graphic assets
- How to design isometric buildings | Junxue Li | LinkedIn
- Build an Animated SVG Loading Icon in 5 Minutes
- Gamasutra: Junxue Li’s Blog – Walkthrough of making a Match-3 game map
- A Creative’s Quick Guide to Social Media Image Sizes
- Gamasutra: Joseph Kim’s Blog – Mobile UI and Game Design: Screens vs. Flows
Managing contracts and finances:
- Speccing out contracts smArtly! aka, Automatically Building Awesome Teams
- Learning In Progress #5: Instant overview of contractor and budget information!
- Tip for smArtists: Making sure you get paid on time
- Contracting Tip: Bi-weekly payments for maximum motivation!
- 4 Tips on Making More Money as a Contractor
Tools for managing tasks and schedules:
- Tracking To-Dos, Calendar and Contacts the smArtist way.
- 50 tips, tweaks and hacks for Google Calendar!
- Gmail filter to automatically filter twitter messages into nested folders
General resources:
- 100+ Resources for Video Game Professionals
- Learning In Progress #4: Making time… with a vengeance!
- Google Browser Size – Great tool for portfolio design testing
- Mixamo: Production-quality 3d character animation in seconds
- Game icons
- Color in games: An in-depth look at one of game design’s most useful tools
- How Dark Souls concept art may have deep ties to its environmental design
- MIT’s Sloan School of Management courses online, FREE!
If you have any questions, comments, or wish to inquire about my consulting services, contact me!